Mythic Antorus Quick Guide

Guide to Antorus, the Burning Throne
Disclaimer: this is based off discussions with a number of top ferals including US 2nd ToS Feral Secretweapon and MDI friend Hippo. I may not have completed these encounters personally.

Garothi Worldbreaker
Behemoth’s Headdress and SotA
Run your typical single target build (2xxx232). Save combo points for each transition to instantly Rip the correct weapon.

You should opt to save combo points to refresh Rip back on the Worldbreaker before Displacer Beast out + Skull Bash back in.

Felhounds
Behemoth’s Headdress and SotA
Run your typical Single Target build but take Lunar Inspiration instead of Blood Scent. BT should be marginally higher since you have double dot potential (3xxx232), but MoC is easier to manage (3xxx231).

You can get some Incarnation dots up at the start of the fight before any real mechanics happen.

Put the off-hound on Focus and keep up Moonfire on that dog. If you are ignoring mechanics and want full double dot like in Heroic, take Wild Charge to alternate Skull Bash/Wild Charge swaps.

Antoran High Command
Luffas and Chatoyant (Optional SotA if you are in first robot for more boss dps on third robot)
You will want Predator and Brutal Slash. (1xxx221) Save charges of Brutal Slash for when one of the following conditions are met:
* Double bats
* Fresh spawn of minions
Use thrash on 4mobs and spread Rip where appropriate on the whirlwind fools.

To use the 1st Robot correctly and get those Skada Ranks:
* Use bear form before entering for more HP
* Use Tiger’s Fury before entering for more damage (Not yet confirmed but you’re in there for 30-45s anyway)

Refresh dots on bosses before they jump away (not yet confirmed whether damage continues to tick)

Place button 2 when the new adds will spawn at less than 3.5s, this will instantly give adds with the damage taken debuff.

The other robots are irrelevant spam 1 use 2 and 3 on cooldown.

Eonar
Luffas and Chatoyant
Predator and Brutal Slash build (1xxx221)
Where available request to be on the 2nd Ship phase, as you are one of few 3minute classes.
If you are on the 2nd ship, then pop incarn at the start and it will be up again for the ship phase.
Maximising damage is about always having a target. I recommend watching some POVs, there is a decent one on my channel with nearly full uptime. You can thrash spam the Bats.

Portal Keeper Hasabel
Luffas and Chatoyant
Predator and Brutal Slash build (1xxx221)

To maximise damage on this fight, you will want to finish the adds on the boss platform then go up to the add platform and dot up the add before returning, use two rake two Rip (Heroic Strat). You can blink Mid Air when returning to the central boss platform so you won’t energy cap during this pseudo 2target Cleave.

Given the decent burst AoE requirements I recommend BrS and Luffas for this fight.

Imonar
Behemoth’s Headdress and SotA
Standard ST build (23xx231)
Take displacer beast.
BT is slightly worse here since you have more Incarn uptime vs non Incarn uptime than standard due to the transition phase.

You should incarn on 1st/3rd/5th platform. If you run BT make sure you hard cast during transitions and execute Rip where relevant.

Try and have 5CP going into the next platform for fresh Rip or SR. Depending on your group, consider 1CP Rip during immune into 5CP refresh. You should not overcommit (i.e. don’t do a fresh Rip) before a transition.

Kin’garoth
Behemoth’s Headdress and SotA
There are a number of builds you can use on this fight based on your raid comp.

Horn of Valor is a good trinket in this encounter.

Robots at 38s then every 2minutes
2xxx221
You should typically skip BT on this fight since you don’t want to waste globals during Incarnation Robot phases. You can also run Savage Roar instead of Brutal Slash – if you have minimal robot/boss cleave or you are on farm this may be a better option.

For robot burst use the following:
Pool 5cp pre spawn then go TF Rip/Rake AF into BrS Bites. If you are night elf, 2min CD lines up.

You should save TF for 8s for first robot then use TF on Cooldown religiously.

Save a charge or two of Brutal Slash for boss + off Robot Cleave towards the end of the phase. You can also refresh Rip while boss is immune as you will only lose a few seconds during progression rather than bite the off Robot.

Without CoF use Incarnation between 4th and 5th Robot… at this point some of your raid may be dead so the last incarn may help on spare 4th wave robots. Your goal prior to the 5th wave (8:38) is to get the boss to 4%. The boss will die either between 4th and 5th or you will stack the raid on one of the 5th wave robots to nuke the boss HP, where your cooldown will be irrelevant.

Make sure you have a good grasp of timers you do not want to waste a high CP Rip and Rake prior to a robot phase. You CAN put up a 1CP Rip on the boss to ensure you get 4t21 FB procs to use on Robot – ensure you are ready to go on robots with 5CP or 4CP Rake into Rip.

CoF vs non CoF
Non CoF is 38(2x), 4:38(2x)and 7:38 (possible Cleave) = 5 effective incarns

Alternative Non CoF 0:38(2x), 3:38, 6:38(2x) (worse execute, use for quicker kill times) again 5 effective incarn

CoF is 0:00, 2:38 (2x), 5:08, 7:38 (possible Cleave) = 5 effective incarn

Alternative CoF 0:00, 2:38, 6:38 (aka hippo why are you running CoF SMH) which may help out your comp for 2nd and 4th sets but is same incarn amount as no CoF, so instead lobby to move lust or pots.

No CoF gives you a better trinket. Check your raid comp to figure out where you want your Incarnation.

Varimathras (edited for 12/12 hotfix)

Two main builds Behemoth’s Headdress and SotA without Predator, and Luffas/SotA with Predator. The non Predator Build is easier.
Take Brutal Slash. Take Renewal so you don’t retard blink or charge. Balance Aff is in for the extra add.
211×221 or 211×222 for Behemoth/SotA, 111×221 or 111×222 for SotA/Luffas
The spawn timers for adds are extremely consistent. I recommend using Tiger’s Fury during stealth opening to ensure it is up for the first add (and subsequent Marked Prey adds).

Don’t spam Tiger’s Fury if using Predator, you want to aim for maximum uptime. If using Predator Thrash/BrSx2 is the most you can squeeze in. I recommend using a weakaura that is precise enough with the spawn time to get you a minimum of 2GCDs.
Pool at least 2 Brutal Slashes for all Adds. You never have to hard-swap target, but you should get into the habit of doing it anyway.

Use Survival Instincts if you ever have to leave the raid then Renewal on the way back in. Use Stampeding Roar where required by the raid, probably during Frost phase to help debuff runners out.

Make sure you have TF and Ashamane’s Frenzy for the last Incarnation. (Delay AF or Incarn, up to you)

You can and should back up the rogues for the knockback using Skull Bash, particularly for the waves of mechanics that line up (around the 2nd rot in frost phase plus or minus 2)

Coven
Behemoth’s Headdress and SotA
A number of viable builds but Brutal Slash is the most useful for deleting healing adds, at the cost of being out of range with no Lunar Inspiration moonfire.

Take Mass Entanglement
2312221 and 3312211 are both viable builds.

When the walls spawn use mass entangle AND entangling roots to get 4/5 of one wall. The mobs are immune to damage so no one else can break it. Mass entangle may not work if someone else cc’s your add first so make sure you communicate this.

For standard DPS phases you will want to stand between both boss mobs and keep up all dots including thrash.
Fire Phase: hit at least 2 adds + boss
Lightning Phase: spread 2 yards continue to hit 2 bosses plus the closest lightning add with BrS and Thrash
Life Phase: there are minimal mechanics you can run around the room and delete adds using Brutal Slash. Highly recommend doing this as this is the main check for the encounter.

Aggramar
Behemoth’s Headdress and SotA (optional: WSC with thrash on adds for CP)
2313221
Save Incarnation for both intermissions.
Typically you will want Typhoon over Mass Entangle.

Alternative: Run 23xx23x because you like Savage Roar and don’t need as much transition damage.

With a 9 minute enrage you will get 3 uses: 1:30, 5mins, 8mins
You will probably want to avoid BT for this fight since your Incarn Phase you don’t want to use GCDs on regrowth. You can run it though for slightly heftier execute.

Intermission:
As with other immune phases, leave a 1CP Rip on the boss for 4t21 procs. Try and open with pooled CP Rip on the first add into Double Incarn Rake on both targets into Dump BRS into Rip on second target, fill with Shred. Adds should be dead in 25s or less so you can Incarn Rake the Boss. Don’t refresh Rip on the adds if not required.

For the normal phases, position yourself such that Brutal Slash hits Aggramar and a small add where possible – this is because it will increase your crit chance (if BrS crits on either target you get 2CP). Obviously don’t break cc that doesn’t want to get broken.

You will only get 1 Incarnation outside Intermissions. Make sure you have TF and Ashamane’s Frenzy for the last Incarnation.

Also use Instant Cast Entangling Roots where relevant.

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