Hasted Bleeds – How do they work, and implications

A nice BFA change is that Rip, Rake and Thrash are now effected by haste. In addition, Jagged Wounds appears to be the top talent and haste is the favored stat in both single target and AoE. Because of all the other changes, DoT damage is again a significant portion of Feral DPS.

Because of this, there is now a more significant impact on refresh timers. The time between ticks appears to be the following formula (tested using logs as accurate to 2dpl)

=[Default Duration x 0.8 (if Jagged Wounds)] / (1+haste%)

Example, if you have JW and haste = 20%

Rake Tick = 3 x 0.8 / (1.2) = 2

Here is a cool table I prepared:

Here is a cool image comparing Rip ticks over 30s with 50% haste and 1% haste (NELF BTW)

Does haste effect damage per tick?

  • No, except for a partial tick mechanic if you let the DoT fall off completely.
  • Example if you have 10% haste + JW, and you cast Rake, Rake lasts 12 seconds. The time between ticks is ~2.182s, so you should expect 5.5 ticks. The ticks will happen per the following image. The last tick is a “partial” tick
  • If you refresh Rake, in the above example during pandemic, you will have 24 seconds total, and expect 11 ticks, which is an integer. Because 24 / 2.182 = 11 you won’t have a partial tick in this case.
  • If you refresh Rake, in the above example at 4 seconds (above pandemic), you will have 23.6s total. In this case you would expect 10.81 ticks, which would mean that the last partial tick when it falls off completely would deal 81% of a normal tick.

Implications

  • Shorter timing between DoT ticks means that finessing stronger snapshotted DoTs below pandemic (late refresh), and refresh as close as possible to pandemic for weaker DoTs (on time refresh) will have a more consistent impact on DPS over a moderate length encounter.
  • Before you would have had to wait 3 seconds for a Rake tick and 2 seconds for a Rip tick.
  • An example to gain an advantage is that if you had a BT/TF Rake at pandemic (3.6s) and you had BT up to refresh that Rake, you have the option to pool before refreshing and every 1.6-2.0 seconds you wait (depending on haste), you gain an extra 15% damage per tick (because of the TF). This is a lot more lenient than waiting the full 3 seconds where you are more or less locked into a window, and is completely executable in a range of ST situations. For Rip a tick per 1.06-1.333s. Nice.
  • Another example is if you had a BT Rake and you’ve activated TF, you should refresh BT+TF Rake as soon as it hits pandemic because the damage ticks are more frequent now, so you get 15.6 seconds of the BT+TF Rake instead of 12s if you refreshed at the bottom of pandemic.
  • Although this type of per-tick snapshotting has been around for a long time, it has been fairly costly due to the complexity of other mechanics (e.g. Ashamane’s Rip). Now that certain complexity has been removed and the timing windows of ticks have shortened, there is now capacity for most players to finesse additional per-tick mechanics reliably.

Thanks for reading. Hope this was helpful.

 

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