Mythic Plus Feral Notes

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Personal notes. Every dungeon you want to pretty much run Predator/Balance Affinity/Typhoon/Incarnation/Brutal Slash/Moment of Clarity.

Black Rook Hold

Boss 1 – Amalgam of Souls, Behemoth/SotA

  • The Soul Echoes debuff spawns then explodes in sets of three, so drop, drop, drop, move, drop, drop drop… etc. This way you don’t fill the entire platform with voidzones.
  • During the add transition, entangling roots ONE mob and keep it rooted with Predatory Swiftness roots. This way you can ignore all mechanics for the rest of the fight and just tunnel the boss.
  • When the boss casts the big aoe, make sure you use Survival Instincts + Bear Form.

Trash to Boss 2

  • After the spider stairs, the hallway with the mini-boss is considered the hardest trash for melee in mythic plus (high groups tend to run triple range because of this hallway). You should try to tank the archers near a wall so you can line of sight the “shoot” mechanic, which hurts on high keys.
  • Use Jungle Stalker / Racial / Maim / Typhoon to prevent the mobs from getting fortification (+health)

Boss 2 – Illysanna Ravencrest, Behemoth/SotA

  • For the Fel charge, position yourself closest to the boss if you are the only melee in the comp, use SI and/or Bear Form as it comes out. You can opt to blink (safest) or walk sideways. Don’t walk into the fel charge line between you and the ranged.
  • You can use instant cast (PS) entangling roots to keep the melee add outside. Jump and cast.

Boss 3 – Smashspite the Hateful, Behemoth/SotA

  • Use bear form for the Earthshaking Stomp, and use Ashamane’s Protection to cheese charge soaks.
  • Ashamane’s Protection cooldown is same as charge, so unless you start early you should rotate with the tank.

Boss 4  – Lord Kur’talos Ravencrest, Behemoth/Chatoyant

  • Bear form + SI the first shadow bolt set.
  • Save two BrS for insects, use BrS/Thrash/BrS. Plan your TF around getting a reset.

 

Cathedral of Eternal Night

Boss 1 – Agronox, Luffas/Chat

  • You can thrash/brutal slash the fixate mobs.
  • Save blink for when you get teleported and need to break the chain.
  • Use Maim/Typhoon for the tank add to prevent tank deaths

Boss 2 – Thrashbite the Scornful, Behemoth/SotA

  • You can shift the slow off, but blink usually works better
  • Save BrS for the books that spawn.

Trash to Boss 3

  • You should dispel poisons off the tank when fighting the mini-boss

Boss 3 – Domatrax, Luffas/Chat

  • If possible, stay on the add near the boss so your Brutal Slash hits the portal keepers.
  • Save Incarnation for the 50% transition if required.

Boss 4 –

Court of Stars

Probably take guardian affinity for this, handy for last boss and you don’t need balance affinity.

Boss 1 – Patrol Captain Gerdo, Behemoth/SotA

  • You can power shift the debuff on higher difficulties instead of jumping if the damage intake is too high. Either shift bear or cancel catform
  • Make sure that you aren’t glowing, as the ground effect is buggy. Glowing cat = dead cat.

Boss 2 – Talixae Flamewreath, Luffas/Chatoyant

  • You should use typhoon for every 2nd set of adds as a cc.
  • Alternate kicks with tank for %hp debuff
  • Use survival instincts if the adds might get a cast off or to stave damage off if healer is drinking or in between CDs.

Boss 3 – Advisor Melandrus, Behemoth/SotA

  • In terms of timing, the mechanics are charge (leaves ghost), charge (leaves ghost), AoE pulse, repeat.
  • The AoE pulse is physical damage, every second pulse can be immuned with Ashamane’s Protection. Drop all energy before AoE pulse and you won’t lose DPS.
  • Don’t stand on the aftershadows. I recommend running all the way out and sitting in bearform when you don’t have Ashamane’s Protection on high difficulties. For the sets without Ashamane’s Protection you should use Regrowth and/or SI, and one charge of Frenzied Regen when you hit 50%.

Darkheart Thicket

Trash to Boss 1

  • Dispel the poison before it expires and one shots the team

Boss 1 – Archdruid Glaidalis, Luffas/Chatoyant or Behemoth/Chatoyant

  • Make sure you aren’t the furthest from the boss.
  • Thrash all adds + boss when they spawn for Predator, make sure you don’t spam the second refresh.
  • Save 2 charges for the adds.

Boss 2 – Oakheart Behemoth/SotA

  • You can powershift the roots instead of DPSing them.
  • Bear form the Shattered Earth (stomp) on higher difficulties.

Boss 3 – Dresaron Behemoth/SotA or Luffas/Chatoyant

  • Stampeding roar the knockback for the non melee noobs.
  • If you are picking up extra adds for predator, consider Luffas/Chatoyant and passively kill them off.

Trash to Boss 4

  • Dispel debuffs when advised to by healer.

Boss 4 – Shade of Xavius Behemoth/SotA or Prydaz/SotA

  • One of the hardest bosses to survive. Get a weakaura that warns you when the boss is targeting you.
  • Bear form the Feed the Weak and use SI if required. Save Predatory Swiftness for this mechanic and use it while in Bear Form.
  • Bear form the Nightmare Bolt and pre-move onto an ally
  • Bear form + SI the 50% transition (Apocalyptic Nightmare).
  • Avoidance only works on the 50% transition, the other mechanics are allegedly single target.

 

Eye of Azshara

Take Wild Charge for this dungeon and learn how to do the boat skip with Travel Form + Wild Charge hop. Take the healer up with you for mass resurrection.

Boss 1 – Warlord Parjesh, Behemoth/Chatoyant/Luffa/SotA depending on comp

  • You can Ashamane’s Protection the Impaling Spear, or use Jungle Stalker/Shadowmeld.
  • Make sure you assign kicks, use typhoon as an interrupt where required.

Boss 2 – Lady Hatecoil Behemoth/Chatoyant

  • Clear the tornadoes using Skull Bash and Wild Charge
  • Use bear form for the Focused Lightning (affected by avoidance)
  • Self dispel to kill adds

Boss 3 – Serpentrix Behemoth/Chatoyant or Behemoth SotA

  • You can usually solo an add here using a combination of Kick, Maim, Kick. Also use Jungle Stalker / Shadowmeld stun on an add where relevant.
  • When the Poison Spit is down wind use Dash or Stampeding Roar defensively. On higher difficulties a pair can easily kill you.
  • Some of the spawns are useful to use Ekowraith to brutal slash two targets, but others Ekowraith is useless.

Boss 4 – King Deepbeard Behemoth/SotA

  • The Quake effect leaves a puddle under you then after four seconds, all quake puddles erupt. So stack up all of your own quakes, then move out after each spawn to conserve space.

Boss 5 – Wrath of Azshara Behemoth/SotA or Prydaz/SotA

  • Typically you will want to save your cooldowns for 10% to make the second more lethal phase shorter
  • For the Crushing Depths ability, you deal damage based on percentage of your maximum health. If you are the target, take off your weapon. If you are not the target, use Bear Form.

Halls of Valor

Boss 1 – Hymdall Behemoth/SotA

  • Bear form the Horn of Valor (also reduced by Avoidance)

Boss 2 – Hyrja Prydaz/SotA or Behemoth/SotA

  • Bear form literally every mechanic that targets you.

Trash to Boss 3 – Use Maim/Typhoon/Skull Bash on dangerous casts and heals where required.

Boss 3 – Fenryr Luffas/Chatoyant

  • Use Ashamane’s Protection when you get targeted by the Scent of Blood and stand still.
  • You should stand in for Claw Frenzy since it splits damage, but if your tank wants to solo it for whatever reason, you can max range the boss and still attack with balance affinity.
  • Save Brutal Slash when Adds are spawning soon.

Boss 4 – God-King Skovald Behemoth/Chatoyant/Luffas/SotA depending on comp

  • You should stand max range of the boss and either line of sight, blink or bear form the Felblaze Rush

Boss 5 – Odyn Cinidaria/SotA

  • Plan your kicks out, you can use Maim/Typhoon to interrupt the add.
  • Stampeding Roar when spreading/stacking for Branded buff
  • Save Brutal Slash when add is coming soon so you get that two target goodness.

 

Karazhan – Lower

You can pull through the floor at the start on the way to the first boss and the doorway just after first boss with Luffas. Don’t do it.

Boss 1 – Opera Luffas/Chatoyant

  • You want to save Brutal Slash for add spawns / proximity. Kick as required.

Boss 2 – Maiden of Virtue Behemoth/SotA

  • Get the ground debuff early and Survival Instincts, then Bear Form before the Mass Repentance stun.
  • Spread out most of the time.

Boss 3 – Moroes Chatoyant/Luffas

  • Kick the relevant mob.
  • Keep multi dots up on all relevant mobs.
  • Save blink for Will Breaker, don’t blink on tables unless you want a sad fail blink

Boss 4 – Attumen Behemoth/SotA

  • LoS or Bear Form the Mighty Stomp on higher difficulties.
  • Max range so you avoid mounted strike.
  • You can taunt Attumen’s Mortal Strike to prevent the tank from getting 50% max HP debuff, so the tank can solo the Shared Suffering more easily.

 

 

Karazhan – Upper

Boss 1 – Curator Luffas/Chatoyant or Chatoyant + X

  • Only use Brutal Slash if you will hit a spark + curator.
  • Plan out the last two Tiger’s Fury usages for the transition (use one just before killing the last add, then use the refresh during transition.

Boss 2 – Shade of Medivh Prydaz/SotA or Behemoth/SotA

  • You can Displacer Beast, Meld, Jungle Stalker, Dash/Stampeding Roar the fire casts to avoid a lot of damage
  • You can shadowmeld/jungle stalker the ice casts
  • If you get Flame Wreath you will want to cast Survival Instincts back to back and consider Bear Form. Use Regrowth on any of the flame wreath targets including yourself when you have spare GCDs

Boss 3 – Mana Devourer Behemoth/SotA

  • You can Bear Form + SI a couple (2-4) orb boys depending on difficulty, if you aren’t using an immunity.

Boss 4 – Viz’aduum the Watcher Behemoth/SotA/Luffas/Chatoyant depending on comp

  • In Phase 1 if you get targeted by the beam, blink out before it casts the channel, then stand still until the beam spawns. Once the beam spawns, run back to the boss to continue DPS.
  • In Phase 2 if you are using the range cheese, go Moonkin Form.
  • If required you can blink the Chaotic Shadows to the back of the group and get dispelled (depending on composition)

Maw of Souls

Boss 1 – Ymiron the Fallen King Luffas/Chatoyant

  • Save Brutal Slash charges when the adds are coming up soon.
  • You can continue to DPS the boss despite the Screams of the Dead if you position yourself correctly.
  • Usually I pull aggro on the adds so good idea to use Dash and run around in circles out of melee range so the adds clump on the boss. This also reduces tank damage intake.

Boss 2 – Harbaron Luffas/Chatoyant

  • Save Brutal Slash charges for Fragment that aren’t on you. Use SI/Bear Form if it is on you. If you don’t have a defensive you can meld/jungle stalker and it will retarget someone else.
  • Kick the Void Snap. Alternate with tank or someone else.

Boss 3 – Helya Luffas/Chatoyant (Phase 1) or Behemoth/SotA (Phase 2)

  • Stand on the edge of the boat the entire phase 1 so you don’t get gibbed by holes. You can swap sides by using the front.
  • Make sure you focus the sixth tentacle as a group.
  • You can cast Regrowth fairly liberally in the last phase as nothing is going on.

 

Neltharion’s Lair

Boss 1 – Rokmora Luffas/Chatoyant

  • Save Brutal Slash for the last Skitter adds before a Shatter so that you can reduce their HP significantly. Use SI if the adds have high HP or a freshie just spawned.

Boss 2 – Ularogg Behemoth/SotA or Behemoth/Chatoyant

  • Save Brutal Slash for the totems that spawn. DPS the boss when the last set spawns and refresh dots as they continue to tick.
  • You can run around in a fairly large circle while DPSing when playing the totem guessing game to avoid taking damage.

Boss 3 – Naraxas Behemoth/SotA

  • Use Stampeding Roar on the tank if they require it to run out.
  • Brutal Slash the adds running in at the magical crossover point (which should have a slow puddle from the ranged.

Boss 4 – Dargrul the Underking Behemoth/SotA

  • Save Brutal Slash for the Magma Sculptor when it gets stunned.
  • Use Typhoon/Roots/Maim to control the add where required.

Seat of the Triumvirate

Boss 1 – Zuraal the Ascended Luffas/Chatoyant

  • Typhoon to control the adds.
  • Before Umbra Shift happens, position yourself so you are opposite the void zones. Thrash, Blink into the void zone, Thrash again, then all the adds will clump near you. Brutal Slash twice. Exit the zone. Any adds you kill will trigger an eruption in the normal realm, that’s why you want to kill adds in the void zone. Use SI if you want.
  • Multidot the void sludges. You can use Entangling Roots / Maim

Boss 2 – Saprish Luffas/Chatoyant

  • Keep Rip/Rake/Thrash on all three targets. Fairly easy with Balance Affinity
  • Kick as required, you can get each one.

Boss 3 – Viceroy Nezhar Luffas/Chatoyant or Luffas/Ekowraith

  • Use Maim as required on tentacles. Save kick for important mechanics if required.
  • Save Brutal Slash when the Shadowguard Voidtenders will spawn.
  • Fiery Red Maimers can be a decent choice here.
  • Stampeding Roar every second pushback

Boss 4 – L’ura Luffas/Chatoyant or Behemoth/SotA, optional: Prydaz

  • Burst on the first Backlash can be pooled 5 CP Rip into Ashamane’s Frenzy, Rake, Dump brutal slash charges and Ferocious Bite. Save all Brutal Slash charges for first Backlash
  • Burst on the second Backlash should be your Incarnation.
  • Heal yourself in Phase 2 as there is nothing much to do.
  • Use thrash single target if you took Luffas for the lengthy second phase.

The Arcway

Boss 1 – General Xakal Behemoth/SotA

  • Ashamane’s Protection on the Wicked Slam
  • Save Brutal Slash charges for Bat bois. They don’t have much HP so not worth using Luffas

Boss 2 – Nal’tira Behemoth/SotA/Chatoyant

  • Put a world marker down for where you are planning to blink to. Rotate Dash, Blink, Stampeding Roar (stand on Tangled Web grip point to use it for other people).
  • You can also use Skull Bash if the boss or an add is positioned well

Boss 3 – Corstilax Behemoth + any throughput legendary

  • You don’t need too many stacks of the haste buff to stay energy capped, leave some for other classes.

Boss 4 – Ivanyr

  • Spread out for the Volatile Magic, and use Bear Form on higher difficulties
  • Kick as required
  • Save Blink for the Nether Link. Usually I blink to the middle of the other two players then use Survival Instincts as required.

Boss 5 – Advisor Vandros

  • Bleeds continue to tick if you refresh them just before you get teleported from transition
  • Use Maim/Skull Bash during runback transition

Vault of the Wardens

Boss 1 – Tirathon Saltheril Luffas/Chatoyant

  • Adds have quite a bit of HP, so you want to kill them fast. Save Brutal Slash if they are spawning soon. Kick/Typhoon to stop their cast.

Boss 2 – Inquisitor Tormentorum Luffas/Chatoyant

  • Use a combination of Regrowth, Typhoon, Skull Bash (when not required) to break the Sap Soul.
  • Use Maim to control lethal adds.
  • Spam Thrash if you are facing away if you are in danger of energy capping.
  • Kick the appropriate adds, usually Frightening Shout and the Warlock.

Boss 3 – Glazer Behemoth/SotA

  • Before the shield falls off, pre-dot Glazer with Rip/Rake/Thrash and save Brutal Slash
  • Stack inside Glazer’s hitbox. Standing max range as feral is very dangerous as you can get one shot by the Pulses

Boss 4 – Ash’golm Behemoth/Chatoyant

  • Save Brutal Slash for the +damage transition
  • Depending on your strategy for the Embers, keep thrash up on the adds that will die soon.

Boss 5 – Cordana Felsong Behemoth/SotA

  • Make sure you use all your short cooldowns before the 40% transition.
  • You should stun (5CP Maim) any adds that spawn to break Cordana’s shield and to prevent glaive tosses from the add.
  • Pre Dot (Rip/Rake/Thrash) Cordana before she comes out of the ghosty ghost wall transition.

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